Code |
Name |
Parameter Description |
Notes |
1 |
Cvar |
Paramter Format: |
'v' cvarName newCvarValue |
// v being for value |
Or: |
's' |
// s for start |
Or: |
'e' |
// e for end |
Examples: |
v sv_maxrate |
|
|
s |
|
|
e |
|
|
Dormant |
2 |
Log Files |
Paramter Format: |
's' |
// s for start |
Or: |
'e' |
// e for end |
Examples: |
s |
|
|
e |
|
|
Dormant |
3 |
Change Map |
Paramter Format: |
's' mapName |
// s being for start |
Or: |
'l' mapName |
// l being for load |
Examples: |
s de_dust |
|
l de_dust |
|
Dormant |
4 |
Rcon |
The exact log message as found in the
standard format will be passed to this function |
Dormant |
5 |
Server Name |
Paramter Format: |
newHostName |
|
Examples: |
Ewok$Village |
// in the log it looks like
"Ewok Village"
|
|
None |
6 |
Server Say |
Paramter Format: |
hostMessage |
|
Examples: |
this$is$a$test$message |
// in the log it looks like "this is a
test message" |
|
Dormant |
50 |
Connection |
Paramter Format: |
playerUserIndex ip_port |
|
Examples: |
453 2.4.7.12:98765 |
|
|
3 123.456.789.0:27015 |
|
|
None |
51 |
Enter Game |
Paramter Format: |
playerUserIndex |
|
Examples: |
27 |
|
|
7 |
|
|
None |
52 |
Disconnection |
Paramter Format: |
playerUserIndex |
|
Examples: |
2 |
|
|
15 |
|
|
None |
53 |
Suicide |
Paramter Format: |
playerUserIndex weaponString |
|
Examples: |
2 grenade |
|
|
9 world |
|
|
None |
54 |
Team Selection |
Paramter Format: |
playerUserIndex teamString |
|
Examples: |
20 TERRORIST |
|
|
27 CT |
|
|
None |
55 |
Role Selection |
Paramter Format: |
playerUserIndex roleString |
|
Examples: |
11 Medic |
|
|
12 Sniper |
|
|
None |
56 |
Change Name |
Paramter Format: |
playerUserIndex newName |
|
Examples: |
20 Player |
|
|
4 Fox$Trot |
//in the log it looks like "Fox
Trot" |
|
None |
57 |
Kill |
Paramter Format: |
killerUserIndex victimUserIndex weaponString |
|
Examples: |
20 21 aug |
// person 20 killed person 21 with the
aug |
|
5 4 mac10 |
// person 5 killed person 4 with the
mac10 |
|
This log event typically has OPEs with
it in CS |
58 |
Injure |
Paramter Format: |
attackerUserIndex victimUserIndex weaponString |
|
Examples: |
20 21 aug |
// person 20 hurt person 21 with the
aug |
|
5 4 mac10 |
// person 5 hurt person 4 with the
mac10 |
|
This log event typically has OPEs with
it in CS |
59 |
Player vs Player (PvP) Action |
Paramter Format: |
invokerUserIndex recieverUserIndex actionString |
|
Examples: |
5 10 Medic_Heal |
// person 5 healed person
10 |
|
6 4 Sentry_Destroyed |
// person 6 destroyed the sentry gun of
person 4 |
|
None |
60 |
Player Action |
Paramter Format: |
invokerUserIndex actionString |
|
Examples: |
5 Planted_The_Bomb |
|
|
6 Begin_Bomb_Defuse_With_Kit |
|
|
None |
61 |
Team Action |
Paramter Format: |
teamString actionString |
|
Examples: |
TERRORIST Terrorists_Win CT#4 T#6 |
// in the log it looks like> Team
"TERRORIST" triggered "Terrorists_Win" (CT "4") (T "6") |
|
CT Target_Saved CT#1 T#0 |
// in the log it looks like> Team
"CT" triggered "Target_Saved" (CT "1") (T
"0") |
|
This log event typically has OPEs with
it in CS |
62 |
World Action |
Paramter Format: |
actionString |
|
Examples: |
Round_Start |
|
|
Round_Draw |
|
|
None |
63 |
Chat |
Paramter Format: |
'n' playerUserIndex message |
// n being for normal
talking |
|
't' playerUserIndex message |
// t being for team talking |
Examples: |
n 7 hey$joe$whats$up |
// chat message was originally "hey joe
whats up" |
|
t 4 go$around$back$ill$cover!!! |
// chat message was originally "go
around back ill cover" |
|
None |
64 |
Team Alliance |
Paramter Format: |
invokerTeamString recievingTeamString |
|
Examples: |
Red Blue |
|
|
None |
65 |
Team Score Report |
Paramter Format: |
teamString score numPlayers |
|
Examples: |
TERRORIST 9 7 |
// terrorists won with a score of
9 and 7 people on the team |
|
CT 20 5 |
// cts won with a score of 20
and 5 people on the team |
|
None |
66 |
Private Chat |
Paramter Format: |
invokerUserIndex recieverUserIndex message |
|
Examples: |
7 6 hey$joe$whats$up |
// chat message from person 7 to person
6 was originally "hey joe whats up" |
|
None |
67 |
Player Score Report |
|
Not Supported (but no mod uses it
either yet) |
68 |
Weapon Selection |
|
Not Supported (but no mod uses it
either yet) |
69 |
Weapon Pickup |
|
Not Supported (but no mod uses it
either yet) |